Hackronyms

2-6

Players

30-45

Minutes

1

Complexity

Hack together sentences in this high-energy word game where your solution is somebody else’s problem.

Players: 2-6
Age: 6+
Playtime: 30-45 Minutes
Primary Mechanics: Hand Management and Storytelling

Components:
104 Cards (75 Acronym Cards, 28 Action Cards, 1 Starting player Card)

Overview:
Hackronyms is a fast-paced word game for 2-6 players where players race to finish or pass increasingly complex sentences.

Players have five seconds per each acronym card on the table to create a single complete sentence. An example of this might be “LOL” or “Lionel offered lemons.” Completing a sentence allows that player to receive a point and add an acronym card to the end of the row—making the sentence more complicated for the next player to handle. The following player then needs to say a complete sentence for the next combination of letters. Using the previous example, if “GG” was added after, a possible sentence might be “Lucy only likes good games.”

Failing to complete a sentence causes that player to lose a point and the round to end. Players finish a number of rounds corresponding to the number of players playing.

Action cards add to the mix causing cards to be shuffled, turn order to be reversed, players to be skipped, and much more.

Gameplay Video:

Selling Points:

  • Players will often continue being engaged, after their turn is over, by figuring out appropriate words of their own as the active player completes his or her sentence.
  • Hackronyms be easily translated for other languages and the Internet lingo that exists.
  • Action cards provide a layer of strategy that can enhance the game for more hardcore players.

Interesting Notes:

  • Hackronyms has been blind-playtested numerous times and has been played with by over 250 people.
  • After the game is over, players often enjoy talking for a bit about some of the ridiculous sentences made.
  • Those passing by have often stopped by to hear (and smirk at) what fun and random things players come up with.
  • Many players will take photos of their acronyms.
[Other games I've designed]

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