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Board Game Culture in Taiwan

Taiwanese board games!
Taiwanese board games!

I recently found myself in Taiwan. Of course, I had to take some time out of my schedule to check out what the board gaming scene looked like. Though there are many similarities, there are some aspects that I found quite unique.… [Read On]

My Experience Paneling at PAX West

Inspiring even more people to create games!
Inspiring even more people to create games!

Earlier this month, I had a chance to talk with a few esteemed friends—Emma Larkins, Joseph Z. Chen, and Matthew Austin—about turning ideas for tabletop games into something that people can actually play.… [Read On]

Experiencing PAX Unplugged

The Atrium at night
The Atrium at night

A few months ago I had a chance to go to PAX Unplugged for their inaugural tabletop convention. The convention, though smaller than Gen Con, felt sizable and familiar—perhaps because of my experience with PAX West. Inside the Philadelphia State Convention Center, the main hall was split in half with an expo hall and free play area.… [Read On]

A Visual Walkthrough of Gen Con 2016

Pretty planters everywhere!
Pretty planters everywhere!

Here is a photo dump of more of the photos I took from Gen Con 2016.… [Read On]

New Cards for Playtesting Make a Landing

Who wants to fly some airplanes?
Who wants to fly some airplanes?

Received the printed cards for Night Market and Paper Airplane. They came in small cardboard box with foam inserted to prevent the contents from moving around too much. The box seemed a much better fit for the number of cards, as opposed to what I experienced last time.… [Read On]

San Jose Protospiel 2016

Tables and tables of games, designers, and playtesters.
Tables and tables of games, designers, and playtesters.

Whew, what a blur. This past weekend went by faster than I thought it would.

Friday through Sunday, I participated in the West Coast version of Protospiel, San Jose Protospiel. I met people from as far away as Reno, Nevada in this event where designers and players alike come to test out and try new tabletop games.… [Read On]

Prototyping Chaos and Escape

Guess who's back to prototyping?
Guess who's back to prototyping?

There’s something magical about the drive between LA and SF along the 5 (no I’m not referring to the smell of the cows). The drive is just short enough that it’s physically doable in one sitting and long enough that it gives one time to think about a wide variety of things without much distraction.… [Read On]

New Cards Have Arrived!

Oh so shiny
Oh so shiny

Since my last few posts about the printing of Hackronyms and settling the rules more, the game has gone through a decent amount of polishing. No longer is the “Break” action card and in its place is “Replace.” Replace swaps a card on the table with a card in your hand–thus making all of the action cards useful in both an offensive and defensive manner.… [Read On]

Printing Up Prototypes for Hackronyms

Look What Arrived in the Mail
Look What Arrived in the Mail

With the general rules of Hackronyms pretty much settled (and having glued cards back together more times than I can remember), I decided to create printed versions of my cards. I had the cards already designed in vector format, as sheets of two by four cards, so I figured the transfer over wouldn’t be that hard.… [Read On]

Playtesting and Developing Out Hackronyms

From the initial concept to now, Hackronyms has gone through a series of evolutions. I wanted to take this opportunity to go through some of the biggest changes to provide both insight into the development process and show where Hackronyms is currently.… [Read On]

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