Lessons

From Prototype to Full-fledged Product: How Kites Came to Be

A previous iteration of Kites
A previous iteration of Kites

I used to think that I got started with game design after a light literally turned on above my head in a Fullerton parking lot. In retrospect, my desire to design games started much earlier.… [Read On]

Board Game Culture in Taiwan

Taiwanese board games!
Taiwanese board games!

I recently found myself in Taiwan. Of course, I had to take some time out of my schedule to check out what the board gaming scene looked like. Though there are many similarities, there are some aspects that I found quite unique.… [Read On]

Why One Prototype is Better Than None

Even index cards scrawled with chicken scratch are better.
Even index cards scrawled with chicken scratch are better.

I used to have a problem.

Too often, I would collect ideas and have them sit there.

Ideas don’t do anything sitting around.

You can read more about how I got started with designing tabletop games.… [Read On]

Why Art Can be a Detriment to Your Game

Beautiful space-themed artwork
Beautiful space-themed artwork

In tabletop gaming, one of the first things players will often notice about your game is the art. Art helps tell the story.

Perhaps your game is pirate themed. Board game implements with pirates, ships, oceans, parrots, palm trees, buried treasure, and the like will all immerse players more than mere geometric shapes can.… [Read On]

Ideas for Improving Your Booth Design

Bits and boards everywhere. Who's down to play?
Bits and boards everywhere. Who's down to play?

Coming from conventions like San Diego Comic-Con and PAX Prime, I’m used to booths that are showy and quite the spectacle to behold. From actors brought in to play zombies to free escape rooms, convention booths are an opportunity to bring in new audiences in a way that print and digital media simply can’t.… [Read On]

Taking on the Classic with my Own Rendition of Chess

Remixing it up, chess-style
Remixing it up, chess-style

I heard it said that every game designer should come up with their own spin on chess. I don’t remember who said that or why, but I thought it would be fun to take up the task.… [Read On]

What to Know When Going to a Protospiel or Unpub

Tips for tackling Protospiel
Tips for tackling Protospiel

Protospiels and Unpubs come in many shapes and sizes. They all exist with the goal of connecting tabletop game designers and players in the name of creating even better games. To date, I’ve been to three San Jose Protospiel’s, an Unpub, and a few other random playtesting events.… [Read On]

How to Print Cards Using Printer Studio

Playing a game of Night Market
Playing a game of Night Market

At various playtesting events, including San Jose Protospiel, people invariably ask me where I get my cards printed from. I get my cards printed through Printer Studio. For the most part, they’ve done a great job at taking the art I have and reproducing it on high-quality cards.… [Read On]

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