I used to think that I got started with game design after a light literally turned on above my head in a Fullerton parking lot. In retrospect, my desire to design games started much earlier.… [Read On]
In tabletop gaming, one of the first things players will often notice about your game is the art. Art helps tell the story.
Perhaps your game is pirate themed. Board game implements with pirates, ships, oceans, parrots, palm trees, buried treasure, and the like will all immerse players more than mere geometric shapes can.… [Read On]
I heard it said that every game designer should come up with their own spin on chess. I don’t remember who said that or why, but I thought it would be fun to take up the task.… [Read On]
Protospiels and Unpubs come in many shapes and sizes. They all exist with the goal of connecting tabletop game designers and players in the name of creating even better games. To date, I’ve been to three San Jose Protospiel’s, an Unpub, and a few other random playtesting events.… [Read On]
I had the opportunity recently to participate in the annual Gen Con Game Design Showdown. It’s an event where pairs of game designers partner with one another to create a new game.… [Read On]
Since introducing others to my escape room card game at San Jose Protospiel, I’ve received a lot of great feedback about it, including one person who said “So everything is here.… [Read On]
At events like San Jose Protospiel and Unpub, players come to test out and provide feedback to games in all stages of development. One would assume that players would go up to your table, regardless of how the game looked, and ask to play.… [Read On]
Whew, what a blur. This past weekend went by faster than I thought it would.
Friday through Sunday, I participated in the West Coast version of Protospiel, San Jose Protospiel. I met people from as far away as Reno, Nevada in this event where designers and players alike come to test out and try new tabletop games.… [Read On]