Game Design

Why Art Can be a Detriment to Your Game

Beautiful space-themed artwork
Beautiful space-themed artwork

In tabletop gaming, one of the first things players will often notice about your game is the art. Art helps tell the story.

Perhaps your game is pirate themed. Board game implements with pirates, ships, oceans, parrots, palm trees, buried treasure, and the like will all immerse players more than mere geometric shapes can.… [Read On]

Taking on the Classic with my Own Rendition of Chess

Remixing it up, chess-style
Remixing it up, chess-style

I heard it said that every game designer should come up with their own spin on chess. I don’t remember who said that or why, but I thought it would be fun to take up the task.… [Read On]

What to Know When Going to a Protospiel or Unpub

Tips for tackling Protospiel
Tips for tackling Protospiel

Protospiels and Unpubs come in many shapes and sizes. They all exist with the goal of connecting tabletop game designers and players in the name of creating even better games. To date, I’ve been to three San Jose Protospiel’s, an Unpub, and a few other random playtesting events.… [Read On]

Gen Con Game Design Showdown

Creating a game from scratch with a time crunch
Creating a game from scratch with a time crunch

I had the opportunity recently to participate in the annual Gen Con Game Design Showdown. It’s an event where pairs of game designers partner with one another to create a new game.… [Read On]

Luck Versus Skill, A Look into Theming

Does luck have a place in an escape room card game?
Does luck have a place in an escape room card game?

Since introducing others to my escape room card game at San Jose Protospiel, I’ve received a lot of great feedback about it, including one person who said “So everything is here.… [Read On]

Selling to Play

Show off your assets
Show off your assets

At events like San Jose Protospiel and Unpub, players come to test out and provide feedback to games in all stages of development. One would assume that players would go up to your table, regardless of how the game looked, and ask to play.… [Read On]

San Jose Protospiel 2016

Tables and tables of games, designers, and playtesters.
Tables and tables of games, designers, and playtesters.

Whew, what a blur. This past weekend went by faster than I thought it would.

Friday through Sunday, I participated in the West Coast version of Protospiel, San Jose Protospiel. I met people from as far away as Reno, Nevada in this event where designers and players alike come to test out and try new tabletop games.… [Read On]

The Evolution of a Game: Notes on Hackronyms

A few little scribbles is how it all started
A few little scribbles is how it all started

It’s amazing to think about how far Hackronyms has come from just an idea scrawled in a notebook (see above) to an actual thing that people can and want to play.

I recently came across notes that I made in designing Hackroynms.… [Read On]

New Cards Have Arrived!

Oh so shiny
Oh so shiny

Since my last few posts about the printing of Hackronyms and settling the rules more, the game has gone through a decent amount of polishing. No longer is the “Break” action card and in its place is “Replace.”… [Read On]

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