Game On at Gamex

So many games being played
So many games being played

Just got back from an awesome day of networking, playtesting, and gaming at Gamex. If you’ve never heard of it, it’s one of the conventions that the wonderful people at Strategicon put on. This event occurred this lovely Memorial Day weekend by LAX.… [Read On]

Celebrating Tabletop

Brunch Including some Homemade Sausages
Brunch Including some Homemade Sausages

Had a great time playing board games yesterday with Patrick and Wilson yesterday at Dice House in honor of International Tabletop Day.

In total we played nine games, most of which I had never played before:

Hey, That’s My Fish!… [Read On]

Why You Should Write Down Your Ideas

Build Those Connections
Build Those Connections

I write down pretty much anything I think about that’s related to something I’m working on or would want to work on. Many have wondered why. Here are some of my thoughts on why I write down ideas and why you might want to too!… [Read On]

Printing Up Prototypes for Hackronyms

Look What Arrived in the Mail
Look What Arrived in the Mail

With the general rules of Hackronyms pretty much settled (and having glued cards back together more times than I can remember), I decided to create printed versions of my cards. I had the cards already designed in vector format, as sheets of two by four cards, so I figured the transfer over wouldn’t be that hard.… [Read On]

Playtesting and Developing Out Hackronyms

From the initial concept to now, Hackronyms has gone through a series of evolutions. I wanted to take this opportunity to go through some of the biggest changes to provide both insight into the development process and show where Hackronyms is currently.… [Read On]

How to Create Inexpensive Cards for Playtesting

There's a Reason Why It's Called a Prototype
There's a Reason Why It's Called a Prototype

When creating a game, the last thing that should prevent you from prototyping are the materials you use to create them. Oftentimes, we use little things (in this case, the question of what materials to use) as an excuse to slow or even halt the development process.… [Read On]

My Experience at PAX Prime

So Many Systems!
So Many Systems!

Months of anticipation finally culminated in me going to PAX Prime. I arrived fairly early in the morning with Patrick and Andrew (and my prototypes in tow). While Andrew left to start his day of reporting, Patrick and I went inside the convention center to head to our first session.… [Read On]

Coffee, Gum, and Polar Bears

I Love Markets
I Love Markets

Andrew was the first to wake up the next day as he needed to get to the convention center early for his morning meetings.

Slightly awake due to Andrew’s stirrings (but more because of the bright beam of light breaking through my window), I started thinking about my prototypes and things I would do later that day.… [Read On]

Journey to Seattle

Such Great Heights
Such Great Heights

With my newly improved prototypes packed and ready (or at least printed), I woke up early in the morning on August 29th to meet up with another friend Andrew (and later Patrick). The flight I was scheduled to be on was one one of those flights that look good on paper but, in the end, is way too early for most human beings.… [Read On]

Time Warp

Somewhere over the West Coast
Somewhere over the West Coast

Whew, finally got this site up and running! It’s been a while since I first had the idea of venturing into the world of tabletop game development. Here’s a quick recap of how all of this got started.… [Read On]

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