Gen Con Game Design Showdown

Creating a game from scratch with a time crunch
Creating a game from scratch with a time crunch

I had the opportunity recently to participate in the annual Gen Con Game Design Showdown. It’s an event where pairs of game designers partner with one another to create a new game.… [Read On]

Luck Versus Skill, A Look into Theming

Does luck have a place in an escape room card game?
Does luck have a place in an escape room card game?

Since introducing others to my escape room card game at San Jose Protospiel, I’ve received a lot of great feedback about it, including one person who said “So everything is here.… [Read On]

Gaming Solo at a Convention

Checking out the LA tabletop gaming community. Guild Masters anyone?
Checking out the LA tabletop gaming community. Guild Masters anyone?

Got to check out Gamex for a second year, this year, the event, though fun, seemed markedly different from the last time I went. I wanted to share my thoughts on it and overall how to make the experience better, as a solo person going to a gaming convention.… [Read On]

New Cards for Playtesting Make a Landing

Who wants to fly some airplanes?
Who wants to fly some airplanes?

Received the printed cards for Night Market and Paper Airplane. They came in small cardboard box with foam inserted to prevent the contents from moving around too much. The box seemed a much better fit for the number of cards, as opposed to what I experienced last time.… [Read On]

Selling to Play

Show off your assets
Show off your assets

At events like San Jose Protospiel and Unpub, players come to test out and provide feedback to games in all stages of development. One would assume that players would go up to your table, regardless of how the game looked, and ask to play.… [Read On]

San Jose Protospiel 2016

Tables and tables of games, designers, and playtesters.
Tables and tables of games, designers, and playtesters.

Whew, what a blur. This past weekend went by faster than I thought it would.

Friday through Sunday, I participated in the West Coast version of Protospiel, San Jose Protospiel. I met people from as far away as Reno, Nevada in this event where designers and players alike come to test out and try new tabletop games.… [Read On]

The Evolution of a Game: Notes on Hackronyms

A few little scribbles is how it all started
A few little scribbles is how it all started

It’s amazing to think about how far Hackronyms has come from just an idea scrawled in a notebook (see above) to an actual thing that people can and want to play.

I recently came across notes that I made in designing Hackroynms.… [Read On]

Prototyping Chaos and Escape

Guess who's back to prototyping?
Guess who's back to prototyping?

There’s something magical about the drive between LA and SF along the 5 (no I’m not referring to the smell of the cows). The drive is just short enough that it’s physically doable in one sitting and long enough that it gives one time to think about a wide variety of things without much distraction.… [Read On]

PAX Prime 2014

"Have you seen my bear, Tibbers?"
"Have you seen my bear, Tibbers?"

Can’t believe it’s been a year since I first went to PAX Prime and started on this journey. Since then, a lot has changed including me getting Hackronyms to a point where the game really does match the hype of others.… [Read On]

New Cards Have Arrived!

Oh so shiny
Oh so shiny

Since my last few posts about the printing of Hackronyms and settling the rules more, the game has gone through a decent amount of polishing. No longer is the “Break” action card and in its place is “Replace.”… [Read On]

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