Board Game Culture in Taiwan

Taiwanese board games!
Taiwanese board games!

I recently found myself in Taiwan. Of course, I had to take some time out of my schedule to check out what the board gaming scene looked like. Though there are many similarities, there are some aspects that I found quite unique.… [Read On]

My Experience Paneling at PAX West

Inspiring even more people to create games!
Inspiring even more people to create games!

Earlier this month, I had a chance to talk with a few esteemed friends—Emma Larkins, Joseph Z. Chen, and Matthew Austin—about turning ideas for tabletop games into something that people can actually play.… [Read On]

Why One Prototype is Better Than None

Even index cards scrawled with chicken scratch are better.
Even index cards scrawled with chicken scratch are better.

I used to have a problem.

Too often, I would collect ideas and have them sit there.

Ideas don’t do anything sitting around.

You can read more about how I got started with designing tabletop games.… [Read On]

Why Art Can be a Detriment to Your Game

Beautiful space-themed artwork
Beautiful space-themed artwork

In tabletop gaming, one of the first things players will often notice about your game is the art. Art helps tell the story.

Perhaps your game is pirate themed. Board game implements with pirates, ships, oceans, parrots, palm trees, buried treasure, and the like will all immerse players more than mere geometric shapes can.… [Read On]

Ideas for Improving Your Booth Design

Bits and boards everywhere. Who's down to play?
Bits and boards everywhere. Who's down to play?

Coming from conventions like San Diego Comic-Con and PAX Prime, I’m used to booths that are showy and quite the spectacle to behold. From actors brought in to play zombies to free escape rooms, convention booths are an opportunity to bring in new audiences in a way that print and digital media simply can’t.… [Read On]

Taking on the Classic with my Own Rendition of Chess

Remixing it up, chess-style
Remixing it up, chess-style

I heard it said that every game designer should come up with their own spin on chess. I don’t remember who said that or why, but I thought it would be fun to take up the task.… [Read On]

What to Know When Going to a Protospiel or Unpub

Tips for tackling Protospiel
Tips for tackling Protospiel

Protospiels and Unpubs come in many shapes and sizes. They all exist with the goal of connecting tabletop game designers and players in the name of creating even better games. To date, I’ve been to three San Jose Protospiel’s, an Unpub, and a few other random playtesting events.… [Read On]

How to Print Cards Using Printer Studio

Playing a game of Night Market
Playing a game of Night Market

At various playtesting events, including San Jose Protospiel, people invariably ask me where I get my cards printed from. I get my cards printed through Printer Studio. For the most part, they’ve done a great job at taking the art I have and reproducing it on high-quality cards.… [Read On]

Experiencing PAX Unplugged

The Atrium at night
The Atrium at night

A few months ago I had a chance to go to PAX Unplugged for their inaugural tabletop convention. The convention, though smaller than Gen Con, felt sizable and familiar—perhaps because of my experience with PAX West. Inside the Philadelphia State Convention Center, the main hall was split in half with an expo hall and free play area.… [Read On]

A Visual Walkthrough of Gen Con 2016

Pretty planters everywhere!
Pretty planters everywhere!

Here is a photo dump of more of the photos I took from Gen Con 2016.… [Read On]

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